Risk it for the Biscuit
I developed Biscuit Burglar solo as part of a game jam over the course of a week using Unity. The game is simple, get as many biscuits as possible before being caught by Wilfred the cat — the theme being ‘Risk it for the biscuit’. I spent the first day brainstorming, with a lot of…
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I’ve heard inspiring stories from people who shifted careers into games development. But I wanted to tell a different story. My story. It’s been an incredibly difficult journey, and it’s still ongoing. I’m not great at sticking to things. I don’t know any other languages, I can’t play an instrument, and I’ve got an army…
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