I first began working with INFINITY 27 as a freelancer, contracted to develop a VR experience for UKAEA about Tokamak reactors. The project included several interactive stages, one of which allowed users to assemble the different parts of the reactor. The project lasted around three months, and I helped deliver a fully functional experience that could be side-loaded onto an Oculus Quest.
Although a short project, it allowed me to apply the VR optimisation and interaction techniques I had already learned on previous projects, focusing on implementing reliable systems and smooth user interactions.

