For a University group project, we created a game using Unreal Engine 4. I focused on producing 3D assets and supporting gameplay programming with Blueprints. My work included implementing a Division/Far Cry-inspired health bar, collaborating on a wall-walking system, and integrating combat mechanics around a custom-designed weapon.
Models were created in Blender and textures in GIMP. I also assisted with integrating player systems and ensuring mechanics ran smoothly. The final game was a platformer with an overworld connecting levels, blending exploration and basic combat challenges.





